Defense
Defense systems protect a spacecraft from various threats, including lasers, physical impacts, electromagnetic attacks, and more.
Last updated
Defense systems protect a spacecraft from various threats, including lasers, physical impacts, electromagnetic attacks, and more.
Last updated
EM deflector shields are designed to protect the ship from energy-based attacks such as lasers or radiation. These shields deflect or absorb incoming energy to reduce the damage dealt to the ship.
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EMP shielding protects the ship’s electronic systems from electromagnetic pulses, which can otherwise disable or severely damage critical components such as navigation, communication, and weapons systems.
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Kinetic shields provide protection from physical impacts such as debris, asteroids, or projectiles. These shields deflect or absorb the energy from collisions to prevent hull damage.
Ablative armor is designed to protect the ship’s hull from energy weapons by vaporizing layers of the armor upon impact, dispersing the energy and minimizing damage to the ship itself. It is especially effective against lasers and other energy-based attacks.
Stealth coatings reduce the ship’s electromagnetic and radar signature, making it harder to detect by enemy sensors. This is critical for ships that need to operate covertly in hostile or heavily monitored environments.
Active cloaking devices are advanced systems that render the ship invisible to detection systems and even to the naked eye. These devices emit energy that bends light and radiation around the ship, concealing it from view.
Decoy launchers deploy objects that mimic the ship’s radar, heat, and electromagnetic signatures, confusing enemy sensors and weapons. These decoys are essential for ships trying to evade detection or avoid being targeted by enemy weapons.
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D4
Minimal protection, suitable only for small energy impacts or radiation.
D6
Moderate shield strength, able to deflect small laser attacks and protect against minor radiation exposure.
D8
High-level energy protection, capable of blocking medium-powered laser attacks and protecting the ship in hazardous energy zones.
D10
Strong shields that can withstand high-powered energy attacks and provide robust protection against sustained laser fire.
D12
Maximum protection against all types of energy attacks, including sustained and concentrated fire from multiple sources.
D4
Basic shielding provides protection against weak EMP bursts but vulnerable to stronger pulses.
D6
Moderate EMP resistance, capable of protecting key systems from medium-range EMP attacks.
D8
Strong EMP protection for most ship systems, able to withstand multiple EMP pulses without losing functionality.
D10
Advanced shielding, providing near-complete protection from powerful EMPs that would otherwise disable larger ships.
D12
Maximum EMP resistance, ensuring full protection against even the most powerful and sustained electromagnetic attacks, without any system disruption.
D4
Basic protection against small debris and minor physical impacts.
D6
Moderate protection, capable of deflecting small projectiles and absorbing impacts from minor collisions.
D8
Strong kinetic protection, able to withstand medium-sized projectiles and physical attacks.
D10
High-level kinetic shielding, protecting against large debris, collisions, and high-powered projectiles.
D12
Maximum protection, capable of deflecting large objects and withstanding major physical impacts, including large-scale projectiles.
D4
Thin, light ablative armor, effective against minor energy attacks but wears down quickly.
D6
Moderate ablative armor that can absorb multiple low-energy hits before degradation.
D8
Strong armor capable of handling medium-energy attacks, with durability to withstand repeated strikes.
D10
Highly durable ablative armor, capable of absorbing high-energy attacks and protecting the ship from prolonged fire.
D12
Maximum ablative armor, able to endure extreme energy attacks for long periods, ensuring minimal hull damage.
D4
Basic coating that provides a minor reduction in radar and EM signature.
D6
Moderate stealth capability, reducing radar and EM visibility significantly.
D8
High-level stealth coating, making the ship difficult to detect by most conventional radar and sensor systems.
D10
Advanced stealth technology, providing near-invisibility to radar and sensor systems, only detectable by the most advanced tracking systems.
D12
Maximum stealth, rendering the ship almost entirely invisible to all forms of detection, including radar, EM sensors, and visual tracking.
D4
Short-duration cloaking, vulnerable to detection after a brief period and leaves a noticeable signature when active.
D6
Moderate-duration cloaking, capable of hiding the ship for longer periods with improved concealment.
D8
Long-duration cloaking, masking emissions effectively and providing near-complete invisibility for extended missions.
D10
Advanced cloaking, capable of hiding all emissions, making the ship invisible even during maneuvers and system operations.
D12
Maximum cloaking, fully conceals the ship from all detection systems and emissions, allowing for undetectable long-term operations.
D4
Launches 1 basic radar decoy, mimicking the ship’s signature for a brief period before being detected as a decoy.
D6
Launches 2 decoys with moderate radar and heat signatures, capable of misleading basic sensor systems for a longer time.
D8
Launches 4 decoys with advanced radar, heat, and EM signatures, making it difficult for most systems to distinguish between the decoy and the ship.
D10
Launches 6 decoys with highly advanced signatures, able to fool most enemy systems and remain undetected for longer periods.
D12
Launches 8 intelligent decoys, capable of fully mimicking the ship’s full signature, making them indistinguishable from the ship to all sensors.